C# using ThreadPool for multi-threaded application

I’m currently designing an application specifically to handle multiple processing at a certain time. I’ve read all articles about threading, whether to use a background worker, custom thread management, or by using a thread pool. What facinates me is the thread pool, just by passing a workitem viola you have a working multi-threaded application. See simple example below:


using System;
using System.Threading;

public class MyProcess
{

    private ManualResetEvent _doneEvent;

    public MyProcess(ManualResetEvent doneEvent)
    {
        _doneEvent = doneEvent;
    }

    public void MyProcessThreadPoolCallback(Object threadContext)
    {
        int threadIndex = (int)threadContext;
        Console.WriteLine("thread {0} started...", threadIndex);
        StartProcess();
        Console.WriteLine("thread {0} end...", threadIndex);

    // Indicates that the process had been completed
        _doneEvent.Set();
    }

    public void StartProcess()
    {
        // TODO: Add code for processing here

    }

  
}

public class ThreadPoolExample
{
    static void Main()
    {
        const int totalCountToProcess = 10;
        
        ManualResetEvent[] doneEvents = new ManualResetEvent[totalCountToProcess];
        MyProcess[] MyProcessArray = new MyProcess[totalCountToProcess];
      
        // Configure and launch threads using ThreadPool:
        Console.WriteLine("launching tasks...");
        for (int i = 0; i < totalCountToProcess ; i++)
        {
            doneEvents[i] = new ManualResetEvent(false);
            MyProcess p = new MyProcess(doneEvents[i]);
            MyProcess[i] = p;
            ThreadPool.QueueUserWorkItem(p.MyProcessThreadPoolCallback, i);
        }

        // Wait for all threads in pool to finished processing

        WaitHandle.WaitAll(doneEvents);
        Console.WriteLine("All Process are complete.");

           }
}